added goober, say hello to goober

This commit is contained in:
chloe 2024-10-20 16:21:47 +02:00
parent 259aa1dd5e
commit 0035f0f1fa
36 changed files with 1708 additions and 269 deletions

View file

@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}